Number of images - 2 bytes (short, little endian) Track 0 is a control track, which stores global disk information.įollowing "diagram" presents a logical disk structure:ĭisk picture - 9216 bytes (48x48x4 raw RGB image) Logical structure of such a CD is quite simple. It's just a method of storing a data on audio CD, so PS2 hardware can authenticate such a CD as "valid" one. This "document" provides basic info about SMS. So, I've decided to put all this stuff to the CVS at ps2dev in hope that it could be interesting for PS2 enthusiasts who use it as base for their development. I've tested it with a couple of DivX/XviD movies with different screen resolutions and encoding methods and it seems to be working. I took just some parts of it (DivX 5XX and MP3) and made some modifications specific to PS2 hardware. Player's base is a famous ffmpeg project. This system is not complete yet, but it can play DivX movies with sound at good frame rate already. And, finally, comes a player program itself. Second component is a PC program that makes cue/bin files in order to burn such a disk. It just stores data on CD audio disk, which can be read on Since PS2 is forced to ignore "illegal" disks, I've took an idea of Drakonite with his UMCDR and developed my own "UMCDR". Why "system"? Just because having only a player program is not enough. My original goal was to create a simplest DivX player able to play good resolution movies at good frame rate on the unmodded PS2 without any extra equipment such as HDD and network adapter. Simple Media System (SMS) is a result of my curiosity about Sony's Playstation2, MIPS, DivX and MP3. Created by Eugene Plotnikov Documentation
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